Sculpting progress
I continued refining my sketches, and worked up a 30-wk fetus (so cute!). I think, for now, I’ll be good to leave the fetus models alone and start working on the peripheral anatomy.


Normal (left) vs LUTO (right) bladder
Pathology
Since my base sketch models are completed, I moved onto developing the pathologic fetuses. Referencing ultrasounds, I placed the distended bladder and sculpted the fetus around it. The bladder can get huge! Hopefully, I will be able to morph between these two versions to control the scale of the distension in my animation.
I’m planning on revisiting an old program I used for game development called Wrap3, which will allow me to set up a “good” topology, and then use the same topology for all of my models.