Nose Sculpt
Year
2024
Media
ZBrush
Description
Based off a plaster cast of my nose, I modelled a copy from scratch and tectured it by hand. I focused on realistic texture, accurate form, and natural fibremesh. I rendering this model within ZBrush.
Close-up of texture.
Adding Texture
I used a variety of custom alphas within ZBrush to create the skin textures and polypoint skin blenishes and wrinkles. I used the WaxPreview within ZBrush to achieve more natural render.