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Model Render

 

Nose Sculpt

Year

2024

Media

ZBrush

Description

Based off a plaster cast of my nose, I modelled a copy from scratch and tectured it by hand. I focused on realistic texture, accurate form, and natural fibremesh. I rendering this model within ZBrush.

Plaster cast used for reference.

Close-up of texture.

Adding Texture

I used a variety of custom alphas within ZBrush to create the skin textures and polypoint skin blenishes and wrinkles. I used the WaxPreview within ZBrush to achieve more natural render.