Home 9 Cinema4D Experiments 9 C4D Experiments – 7

C4D Experiments – 7

by | Jul 24, 2025 | Cinema4D Experiments

Daily Cinema4D – Scene Nodes

Variety of objects with the new deformer on it.

I wanted to continue working with Scene Nodes. Today’s goal was to bring some concepts that I was comfortable with from code (like for loops and iteration) into the node environment, which was a simple but surprisingly challenging exercise! I’m really started to appreciate the lack of documentation on a lot of these operators.

I wanted to make procedural geometry that looped a simple operation: inset and extrude. I wanted the following parameterized values:

  • Amount of inset
  • Amount of extrusion
  • Number of “tiers”
  • Method of collapse – this would be either all tiers grow uniformly together (parallel) or the next tier only starts once the previous one was fully grown (cascade).

Video of the two different methods – cascade (left) or parallel (right).

Node set up (outside of the loop)

Node set up (within the loop)

Besides all the nodes I learned, I also learned how to put comments and debugging node inspectors, which was ery useful. I was surprised I didn’t have a “spy” node like XPresso, but this is much handier!

With the comments in place, I feel this is fairly straightforward/self-explanatory. Let me know if you have any questions!

I am not sure if this node set-up will have any purpose but it was a fun learning experiment. The growth can be constrained to just a polygon selection if the object was cooked down. I should see if it can be constrained to a field – that would be really interesting. Maybe a part two! I haven’t played with field integration yet. 

Parameters changing in the viewport.