

Auto-weighting (left) and hand-weight (right).


Weight (left) and skin (right).
Weighting
Today was mostly spent weighting the “skin” of the fetus model. The auto-weights were pretty awful, so I went ahead and redid it by hand. Each color corresponds with a “bone” in the rig. Now, the model deforms a lot more naturally with the animation, which is great! This means I can earnestly move on to animation.
Animation with updated weights.
Render of the updated weights!