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Thesis Update – W25-1

by | Jan 20, 2025 | Thesis

Bladder morph test.

First things first!

Popped the bladders into my fetal models and made sure the morphs look good, so I can smoothly transition – inside and out – from a healthy fetus to a LUTO fetus!

Uterus (top) and cross-section (bottom)

Model Progress

Minor progress modeling! I still have a couple of things left, but I drafted out a uterus. I need to think of a good strategy for squishing it down for the compressed LUTO uterus – I’m debating between easy but not parametered – aka, posing the fetus and then hand-squishing the uterus – or making it procedural using some sort of shrink wrap effect in Cinema4D. I don’t have to worry about it too much at this stage though; I’ll see what I need when I end up animating. I’m hoping I can find something procedural so the uterus can flex with the fetal kicks/movements, though. We’ll see!

Lung models at various stages of development. 

Rigging!

I am delighted how easy rigging went. I had a moment of worry that I wouldn’t be able to combine the rigging and the pose morphs to switch between the fetal stages (and do the breathing movements), but I am thrilled to find that there were no issues! I set up the basic rigging bones, and plan to do mesh weights tomorrow. Hopefully that doesn’t look to janky on the other meshes, but there’s only one way to find out!

Rigging animation and pose-morph combination test, with the rig showing.

Rigging animation and pose-morph combination test, without the rig showing. Material morph also shown!

Combining the Pieces!

Now that I have the bones, I just drafted putting the 20wk fetus into the uterus and the fetal position. We’re getting there!

Uterus Cross-Section

HEALTHY: 20wk fetus in uterus model (left) and cross-sectioned uterus (right)

Posed Bones

LUTO: 20wk fetus posed with (left) and without (right) rigging bones visible.